Tuesday, May 6, 2008
The truth is, what people pay extra for in an Apple product is the design.
A PC truly can do whatever a Mac can. However, it is very obvious that the controlled signature design is not there. The simplicity and elegance of a Mac's OS graphics or the computer's case really sells the product.
Some people may be fooled, some may prefer it. Either way, it says a lot for design.
"I never realized that such simple characters are so elegantly constructed.
It's really incredible to see a professional's view of classic characters. I've really become interested in character design ever since I began reading this blog."
-Bullwinkle character construction.
I Love Typography:
"It's very nice to have an inside perspective on the creation of a font. All the sketching and decisions that need to be made are incredible and inspiring. Thanks for this."
-An Interview With Jos Buivenga
"Great post. It's very true. Design really can sell a life style rather than a product. I can see that in Apple a lot. Many people discuss the community and life style that come with a Mac rather than the product itself. Whether this is a good thing, I am not sure. Either way, it makes design a bit more direct."
-What are you selling, really?
A smart phone is essentially a phone that runs with its own Operating System. While not as unique and recent as some of the smart objects displayed by Bonanni, smart phones are a large step toward ubiquitous computing.
What makes the phone unique is its design. The back of the phone is divided into very angular and "iconic" segments. As well, there were supposedly many iterations of the phone using different finishes and materials. The phone appears to have achieved its unique exterior, separating it from many phones already on the market.
Make big promises; overdeliver.
Truthfully, I see this as a little too ideal. Obviously everyone would like to make big promises and over deliver on them. This, however, does not necessarily yield the best results. Of course, if someone was able to follow through with this idea, the work would be impressive. However, if everyone was to make big promises and eventually not be able to over deliver, the results could be detrimental to a company. While Seth does acknowledge the difficulty of his idea, I find this post a little over the top. I believe that someone should push themselves, but promise to deliver what they know they can. If they can over deliver on these personal goals, they have succeeded.
Thursday, April 24, 2008
Tuesday, April 22, 2008
If there's resources to consider making something graphically appealing, obviously the community is confident.
Charles and Ray Eames designed slide 3 (the dome)
This exhibition was considered the crux of the Cold War.
vaneer - surface.
The greater the penetration of design, the stronger the company.
American Question: "What's next?"
- Design = de-sign
Design has functionality. It attempts to solve problems, while art in general can and cannot solve problems
Denotation = the facts, specificity
Connotation = suggestion, abstraction
The best design is:
"Design is desire disguised as function"
You probably can't understand this unless you're me.
Thursday, April 17, 2008
Thursday, April 3, 2008
After education, Glaser created a design studio called Pushpin Studios which he founded along with several of his fellow graduates from Cooper Union. In order to gain a client base, they produced and distributed a publication called the Pushpin Almanac, later the Pushpin Graphic. Eventually, the publication had gained subscribers. While Pushpin remains strong today, Glaser eventually moved on and formed his own studio aptly named Milton Glaser Inc. Later on, Glaser began teaching at the School Of Visual Arts and then Cooper Union, both in New York City. To date, Glaser designs and is an integral part of the design community. Glaser states that he has no plans to retire and that "There is nothing I fear more than the idea of having to retire. I fear retirement more than death." Obviously, the end of Glaser's career is nowhere in sight.Glaser’s style is unique in that each of his pieces seems equally different. Glaser acknowledges his variety of styles in an interview in his book Graphic Design. In this interview, he states "At one point in my life, I realized that anything I did long enough to master was no longer useful to me. I've always felt that I could explore many phenomena, that, in fact, the whole visual world developed." Throughout his work, this variety of styles is evident. While many of his pieces, such as his Dylan and Aretha posters, feature bold, vivid colors combined with life like recreations of people, many of his other pieces have a cartoonist like quality, such as his I Love New York campaign design or his Simon and Garfunkel poster. If one were to skim through a book of his collected works, they may wonder who else contributed to this book, however, it would just be Milton Glaser. In addition to having a broad range of styles, Glaser uses his work as a means of expressing his own political and moral ideas. Whether one looks at his redesign of his "I Love New York" into "I Love New York More Than Ever" campaign after September 11th or his "W stands for Wrong" piece about George W. Bush, one can't help but understand the mind of Glaser. He consistently creates profound observations with simple designs.
Milton Glaser, Graphic Design
Milton Glaser & Mirko Ilic, The Design of Dissent
Tuesday, April 1, 2008
Monday, March 31, 2008
Truly, every example Bonanni presented was as imaginative as it was inspiring. He began by presenting a video demonstration by Pierre Wellner called “Digital Desk”. In this video, Wellner presents a concept for a smart space which is seemingly a desk with a projector above it. Wellner then describes his idea that instead of making the computer more like a desk, he is trying to make his desk more like a computer. The video then shows him tapping a projection of a calculator, treating it as though it were really a calculator. While, in reality, the demo did not work, it displayed concepts that required a fantastic amount of creativity to think of. Wellner continues to display the test taking tangible items, such as photos or books, and using them on the “computer”. For example, selecting text out of a book and dragging it into a text document. Bonanni explained to the audience that this was an example of a “tangible interface”.
In addition to this example, Bonanni showed a variety of smart objects. One that went very well with the audience was the “I/O Brush” which could take a color, texture, or even video from reality by placing the brush on the desired surface, and then “painting” a digital screen with it. One of Bonanni’s more elegant examples was the marble answering machine. Essentially, it was an ordinary answering machine that would record a message onto a marble and leave it in a tray. If the user decided they would like to keep the message, they kept the marble. If the user wanted to delete the message, they’d put the marble into a hole on the machine, erasing the message and putting the marble back into rotation. Additional examples were bottles that would play a song when opened, a computer that had a screen surrounding the user and would function based on gestures, an architecture work bench that would render shadows and other CAD features based on the placement of models, a doll that would move when a corresponding doll was moved, a toy that would stand up when a screen name became available on Instant Messenger, and a robotic rabbit that could play e-mails and allow the user to respond to them.
When someone first hears of these examples, they wonder to themselves “what is the purpose of this?” or “why would anyone ever want something like this?” The answer is simply to make something more accessible. To elaborate on this idea, Bonanni asked the audience questions such as “how do you make a child blog?” or “how do you get your grandmother to play an mp3?” To answer these questions, he stated that you might give a child a dry erase board that would post whatever the child drew. As well, he stated that you might use the music bottle example to get your grandmother to play an mp3 file. This truly summed up the purpose of smart objects and their purpose.
Bonanni also described the concept of wearable computers. The simplest example was a woman who would wear several standard input and output devices that altogether would act like a computer. For example, her glasses projected a screen. As well, Bonanni presented a video that featured a large pair of goggles and a backpack that, when worn, would emulate the game of pac-man onto normal streets. This also presented the concept of augmented reality which essentially were different applications of the pac-man game. Bonanni added that this would eventually lead to ubiquitous computing.
To conclude his presentation, Bonanni introduced applications of smart objects/spaces. These ranged from something as simple as having digital price tags in a grocery store, to something as unreal as having a virtual dressing room that projected clothes onto a mirror image of a potential buyer. As well, he described a museum that is going to use smart objects in order to help a museum-goer see what exhibits they have seen and not seen.
What really stuck with me after this presentation is the desire to think creatively. Bonanni stressed heavily that design will become the creation and improving of smart objects/spaces. As such, he gave his audience a taste of what smart objects are and how they will affect the future in hopes of the audience thinking of and possibly designing their own smart objects. While I do not desire to create my own smart objects or spaces, I am very interested in the progress being made in the area. I intend to research current developments and how I might begin to use these objects in my own everyday life one day.and how I might begin to use these objects in my own everyday life one day.
pierre wellner's digital desk
Tuesday, March 25, 2008
Tuesday, March 11, 2008
-The human brain needs to be guided to look at something of a design. This is why we want the focus of the photo for this project to be the person rather than the background.
STEP 1: Select the background with the polygonal lasso tool.
STEP 2: then a guasian blur, then image adust > curves.
STEP 1: Use the pen tool to make a path to be made a selection. Make sure it's the middle one in the top left corner so there is no fill.
STEP 2: Window > Paths. Use this window to convert to a selection. Continue to blur and image adjust.
Thursday, February 28, 2008
Enlarging images causes it to become "funky" and lose data.
Dodging - lightening the image (set to 10% and according to what you're changing [ex: midtone or shadow])
Burn - darken the image
Adjusting the Brightness of the Entire Picture In Photoshop:
Image > Adjustments > Curves
Light parts of a photo.
Regularly lit parts of a photo.
Dark parts of a photo.
Thursday, February 21, 2008
Thursday, February 14, 2008
Tuesday, February 12, 2008
The scans below show the select few fonts that do most of the work in graphic design (text wise)
There are thousands of fonts, but they're needed in special cases.
sans-serif: assertive, used for headers. (Use these for the header, at least two)
Thursday, February 7, 2008
These Last two are of the 860-880 Lake Shore Drive Apartments.
All that's left is to put it all together in Quark!
Tuesday, February 5, 2008
2. More control (for some people).
3. You may not have a computer with you.
4. It looks too done on a computer. With a pencil, it's "fuzzy" and not as definite.
We are sketching out the brochure before we finally realize it onto the computer in Quark. It's useful because it's approximate. You need something to start with.
A picture is a box with an X going from corner to corner.
Text is a bunch of horizontal lines.
Dividing text into two collumns looks nice. The space between them is called the gutter.
Printing to the edge of the page is called bleeding.
Monday, February 4, 2008
Mies Van Der Rohe was born in 1886 in Aachen, Germany with the name Maria Ludwig Michael Mies. While his early years and youth were not well recorded, his life following and including his entry into the world of architecture was. In 1905, Mies left Aachen and moved to Berlin to begin a job that he was promised. He served as a studio apprentice to Peter Behrens from 1908 to 1912. In this time, he was discovered as a new talent and was commissioned for projects that he would take on alone. Uniquely, Mies had no formal education in architecture but was still well desired. Eventually, he opened his own office in 1914 which would bring him international recognition as one of the greatest modern minds in architecture. After a largely successful career, Mies became director in the Bauhaus school in Germany from 1930 until its closure in 1933. Due to the Nazi regime, Mies moved to the United States and continued his career in education, taking over the architecture program for the Armour Institute of Technology in Chicago. Mies continued to design very near his final years. In 1969, he died leaving his unique style to decay and eventually become unpracticed due to its difficulty to imitate.
Mies’ work includes a range of projects. In his early years, he designed and built houses in Berlin. However, these early works would become completely absent from his later, more praised designs. Two notable works that gained him international recognition were the German Pavillion from 1929 and the Villa Tugendhat from 1930. Both are considered to be masterworks of Mies and are very important to modern architecture. The German Pavilion was praised for its simplistic and elegant design and its use of marble and travertine. The Villa Tugendhat was praised for its functionalism and iron structure. By 1930, Mies had gained worldwide fame for visionary projects which he developed. From 1949 to 1951, Mies designed and built the 860 - 880 Lake Shore Drive Apartments, which are considered to be one of his most important designs. Their structure was from painted black steel and aluminum framed windows. The signifigance of the towers is credited with their placement in a "trapezoidal site". The placement of the buildings functioned as a way for each building to have a maximum view of the lake. As well, the buildings are connected by a "monolithic canopy".
To date, Mies is considered to be one of the major pioneers in modern architecture. In his work, he hoped to establish a new definitive style for the current era. As the gothic era had unique architecture, Mies hoped his style would be the same for his own era. While his style is rarely seen anymore due to its difficulty to recreate and high standards to maintain, there is no doubt that Mies work is vastly important to modern architechture. He was well known for using the phrases "less is more" and "god is in the details" when describing his style. As well, he achieved functionalism in his designs over his twenty years of work. Today, many of his projects are either being restored or rebuilt. As well, the 860-880 Lake Shore Drive Apartments are listed on the National Register of Historic Places and are a Chicago Landmark. Mies has certainly left his mark in the world of design.
Thursday, January 31, 2008
Mies Van Der Rohe was born in 1886 in Aachen, Germany. His early years and youth were not recorded well, and few records of his childhood are available. However, in 1905, Mies left Aachen and moved to Berlin to begin a job that he was promised. He served as a studio apprentice to Peter Behrens from 1908 to 1912. In this time, he was discovered as a new talent and was commissioned for
To date, he is considered to be one of the major pioneers in modern architecture. In his work, he hoped to establish a new definitive style for the current era.
This provides a nice and short biography on Mies Van Der Rohe and provides some names of his famous works.
I also need a phrase to put under his name. I think I'll use either "God Is In The Details" or "Less Is More". I think less is more will be what I finally use, but I may change my mind.
Wednesday, January 30, 2008
These are some definitions from the first class. As well, I went to the library and got two books on a designer for our first project.
Typography – text!
Connotation – suggestive aspect of communication
Denotation - direct aspect of communication.
Sans-serif – no hooks (corporate, assertive)
Serif – with hooks (decorative and generally more contemporary)
VECTOR - Essentially a mathematical formula which can be increased.
RASTER – Degrade as the size is increased.